The Thing

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Rough - but only- pass on the character to test a full face wrinkle system we developed in UE4.
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An old project I was lucky to be involved with at Ruffian Games. I led up the art on a couple of pitches for a video game based on The Thing. The first pitch was made in mid 2012 in CryEngine 3 in about 4 weeks, and got the game signed. The second round of work is from mid 2013 and was produced in UE4 in about a month to try and secure another published after the initial published pulled out. Unfortunately the project never got picked up again and this is the bulk of what I have to show from that gig.

I handled lighting, vfx, materials, tech work and character modeling as well as post work. The environment was produced by Mr Tom Carter https://www.artstation.com/artist/carty who hopefully will post some shot of the scene. A 2 man art team really. The animation, TD work and the rest of the stuff was by the sexy people at Ruffian.